My partner and I brainstormed many different ideas for our game design. We decided on making a first person shooter game. Then we chose to use targets at a target range in different environments. We thought about what the game screens will look like then we drew a storyboard on binder paper.
We created a unique user experience by making the outside of the moving gun sight blurry. This makes the game challenging and not as easy. Then we created three different levels in the game and in each level the targets are placed in different areas. Also there is a time limit in each level and the time decreases in the higher levels.
The rising part of the game is the short prologue before game play. The shooter goes to the gun store and buys himself a rifle. Then, the climax is when the game starts and you have the ability to shoot targets. Lastly, the falling part of the game is when you fail a level buy not eliminating all targets in the time allotted.
Input and Output Devices
The only input device required is the Xbox 360 controller. On the start menu, the player must use the controller to navigate to the options (ie Controls or Start Game). During the actual "play" part of the game the player uses the controller to scope out and shoot the targets on each level, thus beating the game. The output for this game is sound. The sounds are activated when the player is shooting, hits a target, and when they reload the rifle.
Rules
Game Mechanisms
The game mechanisms present revolve around quick thinking and actions. Quick shooting is the most prominent game mechanism during the actual gameplay phase. Another prominent game mechanism is the actual possibility to win or lose. In order to win, a player must take out or shoot down all the targets in the time allotted as they progress through the levels.
Procedures
Title Screen - Procedures on the title screen are really easy
Critiques
Problem and Solution have same number
Problem:
The only input device required is the Xbox 360 controller. On the start menu, the player must use the controller to navigate to the options (ie Controls or Start Game). During the actual "play" part of the game the player uses the controller to scope out and shoot the targets on each level, thus beating the game. The output for this game is sound. The sounds are activated when the player is shooting, hits a target, and when they reload the rifle.
Rules
- Players must use a controller to monuver through the game and its options
- During play, the only way to beat the level is to take out the targets in the time allotted
- If a player fails a level they could just retry it or start over from the beginning
Game Mechanisms
The game mechanisms present revolve around quick thinking and actions. Quick shooting is the most prominent game mechanism during the actual gameplay phase. Another prominent game mechanism is the actual possibility to win or lose. In order to win, a player must take out or shoot down all the targets in the time allotted as they progress through the levels.
Procedures
Title Screen - Procedures on the title screen are really easy
- Click "A" to play the game
- Click "B" to view the instructions
- View and read over instructions
- Click "Start" to begin game
- Move scope using (LS)
- Press Right Trigger (RT) to fire at target
- Nock down all targets in time to move on
- Press "A" or "Start" to start over and replay
Critiques
Problem and Solution have same number
Problem:
- No pause in between levels
- No character adaptions
- Chose to leave it as is to make it more challenging
- Chose to leave it as is until continuation in Game 2